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Henrik Kniberg
I code Minecraft @ Mojang, coach teams & leaders, and jam a lot!
Multiple WIP vs One Piece Flow Example
Making the case to stop starting and start finishing, analyzing the negative effects of context switching.
Nov 25, 2019
The resource utilization trap
Demonstrating how keeping people busy does not necessarily result in higher throughput, and how it mostly depends on flow.
Nov 03, 2014
Agile Product Ownership in a Nutshell
A 1 day product ownership course compressed into 15 minute animated presentation.
Oct 25, 2012